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SOE explains how 'H1Z1' will be different from 'DayZ'

'H1Z1' Screenshots-slide0
Photo courtesy of Sony Online Entertainment, used with permission

Sony Online Entertainment’s John Smedley took to Reddit on Friday to explain the differences between his team’s zombie apocalypse survival game, “H1Z1” and Bohemia Interactive’s zombie apocalypse survival game, “DayZ”. In short, it comes down to some of the special things that they can provide through their engine and the ability to spawn hordes of zombies on an unexpected populace.

Since “H1Z1” was first introduced, the similarities between it and “DayZ” were readily obvious. However, as we detailed in a previous article, Sony Online Entertainment will have some advantages that start with the fact that their game is being built on the “Planetside 2” engine that’s already built for MMOs versus Bohemia’s engine that has to be re-developed to support MMO concepts.

“Not going to give some politically correct dodgy b.s. answer,” Smedley wrote when answering a question about how “H1Z1” will differ from “DayZ”. “It is a survival in a Zombie Apocalypse game. So is ‘Day Z’. They have made a brilliant game (first I might add). They have a great vision for it and can count myself and most of the people on our team as fans and contributors.”

He then delved into the differences by saying, “Long term we plan on making this about a persistent world with a big landscape with thousands of players. The way we would like to see this roll out is much more like players building small enclaves or pockets of territory and hold out against a legitimate zombie threat that's ever present while others go it alone taking their chances. These player built structures, forts and towns are one of the ways the players try to carve out some small space in a dangerous world.”

Smedley also pointed out that the game’s in-game economy will be largely driven by player’s crafting items and selling. Instead of scavenging for bullets and arrows, players will be able to manufacture them in-game.

Additionally, “H1Z1” will support special events, according to Smedley. “Zombies can be anywhere. We can spawn hordes live,” he said.

That means your little enclave could be enjoying a peaceful day when a zombie horde appears on the horizon. Or, you could suddenly experience an outbreak in what you thought was a secure location.

One thing that “H1Z1” will be short on when it is released as a Steam Early Access Game in May is female characters. Smedley explained that they will be added to the game sometime after the early release goes live but doesn’t have a date yet.

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