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SOCOM Fireteam Bravo 3 hands-on impressions


Images courtesy of Sony Computer Entertainment America

Not to be overshadowed by the acclaimed online mode of Uncharted 2 or the ambitious 256-player MAG, Sony has ensured their first-party multiplayer interests are also well preserved on the PlayStation Portable with their ongoing SOCOM series. As the fourth PSP release for the franchise, SOCOM U.S. Navy SEALs Fireteam Bravo 3 ambitiously looks to improve on the previous titles while making the most of the handheld's online capabilities. Thanks to a recent visit by Sony and developer Slant Six Games, Examiner managed to check out both the multiplayer and single player features of Fireteam Bravo 3.

 

 

We first got into the game's story mode. The plot involves a 4-man SEAL team's mission to hunt down an ex-KBG agent who has vital intel on an impending attack on western interests. The opening cutscenes were wholly impressive, prerendered with adequate detail and convincing motion capture animation. Game producer Michael Kerr added that the realistically shaky camera work used the same camera technology that went into James Cameron's Avatar. This title also features a generous amount of real-time cinematics which work as a fitting transition into the gameplay.

Before we were let loose on our mission, we had the opportunity to customize our weapons. The franchise's loyal fanbase will surely enjoy the ability to access over 70 weapon options, a record for the SOCOM series.

 

 

Many tactical-oriented titles of late have boasted the ability to simultaneously cater to both stealthy, methodical players as well as more aggressive run-and-gun gamers. In the 10 minutes we spent in the story mode, we got the positive impression that Fireteam Bravo 3 will pull off that gameplay balance.

Regardless how gamers decide to play, developer Slant Six Games has taken extra steps to keep the overall experience immersive and manageable. One subtle but crucial detail pointed out was the ability to pull off tactical reloads, a time-saving move brought about from recent consultations with the game's military advisers. It is obvious mastering this will be crucial in the multiplayer modes. Fireteam Bravo 3 also has a promising "intelligent" cover system which positions the user in appropriate cover stances without needing to press a button.

 

 

Getting into an online multiplayer session proved to be simple, where we managed to get a game going in about 30 seconds. While the co-op multiplayer for the story allows up to 4 players (via Ad Hoc or Infrastructure mode), competitive multiplayer can fit as many as 16 players. After two combat-intensive sessions, Examiner managed to hold its own with at least 12 kills.

Check back with Examiner for a review of SOCOM U.S. Navy SEALs Fireteam Bravo 3,  due out February 16, 2010 exclusively for the PlayStation Portable.

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Slideshow: SOCOM Fireteam Bravo 3 screenshots

15 photos

Slideshow: SOCOM Fireteam Bravo 3 screenshots

, Gaming Lifestyle Examiner

Miguel Concepcion is a Noe Valley-based 12-year entertainment industry vet, as a writer, anti-piracy enforcer, & media producer. He has collaborated with the likes of TV Japan, Apple, MTV, Konami, Sega, Capcom, Atlus, Lonely Planet, Associated Press, BBC America, NHK, & Getty Images. He's always...

Comments

  • The_-_Eraser 2 years ago

    I would not suggest getting this game without first renting it. SOCOM Confrontation was put out about a year and half ago by slant six games and they still have issues that have yet to be resolved since the release of the game.

  • BOOMER 2 years ago

    why rent it for? this game is going to be real good, everyone is giving this game high ratings plus they put alot of work into this game. So bad advice abouting renting bro!!

  • wissy 2 years ago

    Love SOCOM but never really got into the psp versions. I don't like not being able to move while shooting with one stick.

    k.n.d

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