With many gamers hoping "Sleeping Dogs 2" will be something they see soon, the first installment in the franchise certainly saw a lot of demand from publisher after publisher.
According to a report from VG24/7 yesterday, "Sleeping Dogs" executive producer Stephen Van Der Mescht talked about some of the folks who were interested in "Sleeping Dogs" after it was initially cancelled.
"There were a few other people who’d spoken to us.
"We know a lot of people, obviously – we’ve all worked with a bunch of different publishers, and there were a few people who came around and looked at the game and the team," Van Der Mescht said.
Van Der Mescht then discussed how the studio was prepared to take what they could and move on, but things eventually worked out.
"At one point, we looked into just taking the engine code and doing something else.
"We only owned the engine, we didn’t own any of the content, so to get a deal in place where the game was going to move forward, Activision had to be involved in the process. They had to license those assets.
"So putting a new deal in place was incredibly complex. It wasn’t only a two-part deal between ourselves and a publisher, it was ourselves, a new publisher and Activision.
"The contracts had to go back and forth between all three parties to get the game back up and running. It was easily one of the most complex development negotiations I’ve ever been part of.
"They were great in the whole process, I’m personally very appreciative of the role they played in getting a deal signed," Van Der Mescht said.