Sledgehammer Games' upcoming Call of Duty: Advanced Warfare is looking to shake up the way that players look at a typical Call of Duty campaign, among other things. Senior Development Director Aaron Halon took a moment to explain to Examiner how an open creative environment has benefited the development thus far.
"You always come in with a script and your own ideas about how you want to see it at play," Halon said, "but you have to give the actors a little bit of bandwidth."
Kevin Spacey, who infamously made his Call of Duty debut in the stellar reveal trailer, is known for his ability to tap into his characters true motives and intentions. In the case of Advanced Warfare, he was given more than a few opportunities to expand on his interpretation of the character. Halon said,
On set, [Kevin] made different choices, they were things I didn’t even think of and they were great because he really thought through the character.
Halon continued to describe that Spacey "studied the material and really dove deep into who [Jonathan Irons] is." continually contributing vital input to the story, narrative, and characters within the game itself. This goes a long way to ensure that the story is seen with fresh eyes, and validates that any plot holes or issues might be seen by a fresh pair of eyes, and these eyes have seen a lot.
"When they brought something to the table, we always listened and I love it," Halon explained, "I live for that! I’ve had actors point out plot holes and I’ve had to fix those because the actors mentioned them."
Call of Duty: Advanced Warfare's betting big on a new, futuristic setting, daring plot, and revamped multiplayer. Hoping to take a risk as big as the move from the classic WWII setting to the more modern military setting found in Call of Duty 4: Modern Warfare, a bet which paid out in exponentially for the series.