Should consumers Gamefly before they buy?

Video games are a very heavy aspect of life nowadays. With every store and commercial there are advertisements for new game systems, new game titles. Each game developer wants their game to be in the consumers hands, however, these new game releases cost a huge amount of dough. The typical game released for the Xbox 360 goes for about sixty bucks new, and used it can cost up to forty dollars. A huge price to pay, what is worse is the trade in values. Usually, consumers who take their games into stores to trade them in for cash, don’t even score half of what they paid. Tough break for somebody who paid 60 dollars for a game that turned out to be an awful waste of time. However, game stores started to see a competition in their sales in early 2002 when Gamefly was established.

Gamefly, a service that lets you pay a small monthly fee, allows consumers to have games sent to their home for an undetermined amount of time to try out and play the games as they are released. With an expansive library of games and the cheap monthly fees, Gamefly has shown itself to be a force to be reckoned with. In order to take out one game at a time, Gamefly charges subscribers fifteen dollars a month, twenty five for two games. If you enjoy the game and wish to buy it, you can keep the game and they will generally charge a lower price for the game. The service that Gamefly provides poses the question, should we really “gamefly before we buy?” Most consumers would say yes, as it is cheaper to pay fifteen dollars a month for a huge library of game titles as well as their newest feature, unlimited PC play. In an age where affording entertainment is tough, Gamefly is a great way to get good games at a fraction of the price.

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, Philadelphia Xbox Examiner

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