You awaken in a padded cell having no idea where you are. Stepping from the chamber you leave the padded walls behind into a dark hallway of brick, pipes, and suspicious dark red stains on the walls and floor.
As you journey a blaring alarm goes of with a flashing red light in the distance, followed by an unknown voice repeatedly announcing “Condition E! Subbasement”.
In the cell next to yours a woman stands, her forehead pressed to her cell wall, looking dazed and broken. You call to her, but she just turns away into the darkness of her prison.
In the next and final cell sits a little girl surrounded by lit candles. You ask her who she is, and she responds with, “Mr. Sarver says I’m not supposed to talk to you.” but who is Sarver?
The deeper you continue though the maze of hallways, claustrophobia sets in as the path feels narrower, and the walls themselves seem to move.
Finally, you reach a door, and using a hammer you found along your path you smash it open only to get sucked into a pure white vortex on the other side.
Where do you land?
Last month, Sword and Spirit launched their Kickstarter campaign to help cover the costly development of bringing this “spiritual successor” of the classic PC horror game Sanitarium to life.
The game’s creators explain “What sets Shades of Sanity apart from other horror titles is the treatment of the protagonist and his condition. Players are fighting themselves as well as external factors. Players will be forced to think their way through hallucinations and delusions. The surrounding environments can be used to combat these dangers. Players won’t have a shotgun to blow away an enemy, instead they’ll utilize a combination of items such as, turning the gas on and throwing a match, pushing a cabinet in front of the window, or just making a run for it. You won’t be stomping over health packs, you’ll be looking at the medication and wonder why it’s now marked “POISON, DO NOT TAKE!””
The Shades of Sanity Kickstarter campaign is still in full swing and can be found here.