Masahiro Sakurai has explained the separate release dates regarding "Super Smash Bros. 4" for Wii U and 3DS. According to a report from Kotaku on Aug. 21, the series creator wrote about his upcoming game in a new issue from Famitsu. In his column, he talked about the bug-testing process for the crossover fighting game.
Hundreds of testers are currently debugging the videogame in Japan and other regions. Masahiro Sakurai compared the strenuous procedure as creating a new project. In a previous game from the "Super Smash Bros." series, the software would freeze if a player used an item on other participants. The testers also have to test out an astronomical amount of combinations when it comes to playable characters, items, stages, match rules and more.
As a result, the development teams had to shift around the debugging stages of "Super Smash Bros. 4" for Wii U and 3DS. Although the home console version was playable at recent events such as E3 2014 and Gamescom 2014, the demo stations were apparently suffering from crashing issues. Nintendo already had to delay the portable version as it was initially set to come out sometime in the summer.
The "Super Smash Bros. 4" for 3DS release date is now scheduled for Oct. 3 in Japan, North America and other regions. The handheld release features several exclusive features such as the Smash Run mode where players can run through a dungeon in order to earn power-ups for the upcoming match. It also features several unique stages not found in the console version.
"Super Smash Bros. 4" for Wii U is still expected to come out later this holiday season despite ongoing speculations that it may end up being delayed until 2015. The crossover fighting game features Amiibo support, high-definition visuals as well as other elements not found in the handheld title. The latest screenshot of the Wii U release can be seen near the top of this article (via the official "Super Smash Bros." Facebook).