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Selvala's Charge from 'Magic: The Gathering - Conspiracy'

Selvala's Charge
Photo courtesy of Wizards of the Coast, used with permission.

Let's make a deal. Give me a 3/3 green Elephant creature token, and I'll let you draw a card. Sounds okay, right? Wrong. Revealed today May 19, 2014 in an article by Matt Tabak on, with multiple players in a game Selvala's Charge from Wizards of the Coast's upcoming expert Magic: The Gathering set Conspiracy can create an overwhelming force for your opponent's to deal with.

Selvala's Charge - 4G
Sorcery (Uncommon)
Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.
Selvala's arrival never goes unnoticed.

Of course one of the clear drawbacks to Selvala's Charge is that you're giving all of your opponents potentially more dangerous threats or spells to use against you. In formats like commander, someone's bound to be running multiple Wrath of God-like effects, and if they play a sweeper you'll be down an army and all your rivals will be up a card.

You can help mitigate the randomness of Selvala's Charge in constructed formats by running Courser of Kruphix or cards with scry in order to make sure that there isn't a land on the top of your own library. With a Doubling Season on the battlefield you'll be able to amass a large herd of elephants without any problems regardless of what cards other players reveal.

How will you use Selvala's Charge?

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