Sega looks to return to form with the upcoming release of "Aliens: Colonial Marines" by bringing back some recognizable weapons and a brand new musical score with the same chilling and hair-raising melodies from the past.
It’s safe to say that most people will agree a majority of video games based off of blockbuster movies end up on the bellow average scale and wind up in the clearance pile in stores everywhere, ahem, "Saw".
However, the team at Gearbox Software has been hard at work to try to cater to hardcore fans of the classic films with key additions such as the M56 Smart Gun.
Also according to McLaughlin, Gearbox co-founder Randy Pitchford also mentioned some features that were never shown in the films but are now brought to life thanks to video game technology.
“The HUD of the smart gun is cool,” he said. “This is what they were looking at through that eyepiece. This is why it’s called a smart gun. It’s actually helping me to aim.”
This could be a very good sign of things for the game and Pitchford also stressed on the fact that he wants players to have that authentic feel as if they were part of the movie as well.
“To the extent that we’re capturing what was in the movies, it’s really fantasy fulfillment. Every time we saw the colonial marines and thought about how awesome they are, how badass they are, how cool their equipment is, and how gnarly that situation was — and even the specific environments like the Sulaco, and Hadley’s Hope, and the derelict ship from Alien — those were fantasies we wanted to fulfill. Sometimes it’s the script and narrative. Sometimes it’s experiential.”
It should also be interesting to see what long time video game composer Kevin Riepl will bring to the table when he introduces a brand new musical score to "Aliens: Colonial Marines".
In a recent interview with Amanda Dyar of Fangora, he mentioned how much of an influence the original scores from the Hollywood films had on him as he produced an alternative but familiar sound in one.
“There are quite a few times in the score where I pay homage to Goldsmith's ALIEN and Horner's ALIENS. I thought it was essential to touch on those previous themes since the story is canonical. The score needed that familiar sound that fans are so attached to, helping to bring the experience right back into the world from where the story had left off.”
As for now, folks will have to wait until Feb. 12 to see if Sega struck gold with what seems to be a promising title or will "Aliens: Colonial Marines" be another major set back for a struggling franchise looking to get back on their feet.