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Sean Murray confirms there are no loading times in 'No Man's Sky'

Ready for No Man's Sky?
Ready for No Man's Sky?
Permission to use photo given by Hello Games

Sean Murray first introduced No Man's Sky back at VGX last year and since then, it has received an extraordinary amount of attention from the gaming community. Not only will this world be enormous beyond description, but it will also have no loading screens.

Having no loading screens is something a lot of games are aiming for these days, but in the case of No Man's Sky it's already done. No Man's Sky creator Sean Murray spoke about the world and what is responsible for the creation of everything we see on each planet.

"The cool thing is that every planet has a single number, a random seed, that defines everything about that planet. A single random seed generates every blade of grass, tree, flower, creature. So as the developer I can note down the planet seed, and then just go back there any time I want.

"We demoed this at Gamescom, just jumping round the universe to different planets. There are no load times, because nothing needs to load, as the planets are entirely computer-generated," Murray said.

An infinite, computer-generated world with no loading times, pretty impressive right? This is perhaps one of the most important pieces of information to know about No Man's Sky. While it would take you millions of years to see every planet in the universe, it's an immersive experience through and through, or at least that's what it seems.

No Man's Sky is headed for the PS4 and PC so far. We still plenty to learn about the game's specific features like types of gameplay, what the story looks like and if there's even an end game. It's very difficult to imagine what the end game of No Man's Sky is going to be. Murray did speak further about the technology they are using in No Man's Sky and how such a vast world is being populated.

"The procedural technology does lots of [filling the universe] for us, but we have to provide it with the sparks, like the patterns of spaceship design that we think look great, and different types of creature and the way they vary. We have to build the systems, the rules.

"We’ve shown so far creatures that you’ll be familiar with, but we’re thinking now about creatures that look far more alien, and they’re slowly changing the way even we’re perceiving the universe. It’s getting weirder, maybe not so friendly, and surprising us at every turn," Murray said.

Hopefully it isn't a bad sign that we don't know more about No Man's Sky because it would surely be a disappointment if this game is delayed out of 2015. That is the year we are expecting this game to launch and it will be available on the PS4 and PC.

Thanks, PS Blog!

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