As Drew McCoy and the developers at Respawn prototyped the Xbox One exclusive Titanfall, they wanted to distance themselves from the realistic first-person shooter concept effort championed in recent years.
In an interview with Digital Foundry, McCoy, the game’s producer, said Titanfall couldn’t exist in a modern-day, real-world-type setting, which led to its inevitable dive into the genre of sci-fi.
“It does limit you and one of the reasons we are a sci-fi game is that all that prototyping and stuff led to us having double-jumps and wall-runs and giant robots and all this stuff - and we needed a way to explain why this is possible with the world that we're making,” McCoy said of the real-world gaming trend of first-person shooters.
“We can't do that with a current-day setting so sci-fi really serves the purpose in creating a universe of our own that supports all of these things.”
McCoy said the “no rocket jumping, no crazy combos” FPS movement started with Counter-Strike and Rainbow Six, which he says catered to average Joes.
“You didn't have to be super-crazy-awesome with the best reflexes, you had the off-chance of getting a headshot with a stray bullet and people understand an AK-47 or an M9,” McCoy said. “And that started the trend of trying to make things as realistic-feeling or authentic as possible.
Hence, we now see the sci-fi game that could be, as Digital Foundry put it, “the first big next-gen system seller.”
Titanfall is slated to drop sometime in the spring of 2014 exclusively, for now, on Xbox One, Xbox 360 and PC.