Crytek caused a stir almost two weeks ago when the developer revealed that Xbox One exclusive Ryse: Son of Rome was being rendered only at 900p and not 1080p. This was seen as a blow to Microsoft's next-gen console as its power compared to the Playstation 4 has repeatedly come under examination since its reveal. However, a presentation Thursday at DICE 2013 revealed some visual upgrades to the game followed by some information Saturday from CEO Cevat Yerli that suggests the game is back to 1080p.
A big reason for the upgraded visuals to Ryse: Son of Rome is due to character models seeing a decrease in the number of polygons. Marius, the main character, sees his poly count drop from 150,000 to 85,000. This move allowed Crytek to increase the level of detail on the characters and use better shaders. According to Yerli, this also means "realtime dangling physical pieces" to Marius' armor and "much more."
Part of that "much more" may also be an increase in Ryse's resolution.
"[T]here is not one single downgrade compared to E3, promised! Only UPGRADES in the final push towards finalling (sic) phase! Its FULL HD XP!" exclaimed Yerli on Twitter.
"Full HD" usually means 1920 x 1080 resolution or simply 1080p. Yerli could be referring to upscaling from 900p to 1080p but it seems questionable that he would make such a bold statement if it weren't true as both he and Crytek would get torched by the pixel counters in the gaming community.
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