Cryek and Microsoft released a new video documentary Tuesday for Xbox One exclusive Ryse: Son of Rome along with details on how the developer made the decision to make the leap from a Kinect-based first-person Xbox 360 title to a controller-based Xbox One third-person one.
Ryse first debuted at E3 2010 as Codename: Kingdoms and was shown off with a first-person view and Kinect controls for the Xbox 360. Crytek was actually toying with three different versions of the game though. The first was the full Kinect experience while the second used both the Kinect and controller. Meanwhile, the third used the controller only and shifted the perspective from first-person to third-person.
"Every version had its fans within the company, but over time we saw people were increasingly leaning towards the third, controller-based, prototype that showed Marius on screen," Crytek wrote on Xbox Wire. "This also tied in neatly with the fact we were now imagining Ryse as a much more cinematic, character-led experience. Our earlier vision of a more on-rails offering just didn't seem compatible with the ideas for the game we were now committed to."
The decision to shift to the controller-based experience also necessitated a leap in consoles from the Xbox 360 to Xbox One as Ryse would be released much too late in the current-generation console's life-cycle.
The Xbox One will be released sometime in November with Ryse: Son of Rome as a launch title.
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