Crytek revealed at a DICE presentation last week that the character models in Ryse had been downscaled from 150,000 polygons to 85,000. Yerli explained that the reduction comes from optimizations in the characters by cutting the polygon count in areas of the model that are invisible to the player's eye.
As for the resolution, Yerli claimed Saturday that Ryse was "full HD" which typically means 1080p. However, that's not quite the case.
"Ryse runs at 1600x900 for best [performance and resolution]," he stated on Twitter. "[W]e apply our upscaler for [anti-aliasing], framebuffer native 1080p."
When asked if Crytek would have the same hurdles to overcome with the PS4, Yerli responded, "Yes as choice wasn't based on a hurdle. Its for efficiency as no perceived visual difference, as final output is 1080p."
Whether Ryse ever ends up on the PS4 is irrelevant as it is a Microsoft published game but the visual improvements since the game was shown at E3 are noticeable. The at the top of this article displays the visual differences from an older build of the game (top) to the newer build (bottom). The level of detail on the characters and armor is markedly improved, the armor in particular looks more realistic and the background looks better defined as well.
Ryse: Son of Rome will launch alongside the Xbox One on Nov. 22.
You can follow Scott via Facebook, Twitter, RSS feed or email alerts for all the latest game news and deals as well as the weekly Furious Fourcast podcast/videocast. All game news on Examiner can be followed at the Game On Facebook page and Twitter feed.