RuneScape players beginning the bowl region in player owned ports can employ a more risky strategy in terms of advancement in the region. This strategy involves focusing on unlocking the fourth ship, to the detriment of success percentages.
It is assumed that the RuneScape player already have the 8,000 cherry wood needed before starting in the bowl. That would require holding back from some less necessary cherry wood upgrades.
The RuneScape player can do nine full voyages a day; 21 full voyages in two days, assuming that the player is able to be on when the ships come in and have max speed on each. Captains with superior speed stats are essential; crewmembers from the hook or scythe can increase speed but at the cost of percentage. Using the bureaucrat adds 75 speed per unique crew member, as well as 75 in morale, combat, and seafaring.
Trade goods and trait missions are passed up in favor of port resource missions, and players can even opt to sail for jade over sailing for scrolls, trade goods, story lines, and experience on special missions.
If Crescent Isle appears as a voyage, it should not be rerolled, but rather, left to be done later. The other two slots should be adequate for spawning jade voyages.
RuneScape player owned ports guides main hub page.