RuneScape players who enter the pincers are faced with steep crew and ship upgrade costs, while being given voyages with meager rewards. Although steel may seem hard to come by initially, there will be more steel than they know what to do with within a month. This RuneScape player owned ports guide focuses on how to focus on success in the pincers when the entire crew and ship are complete.
Adventurer stories and trio voyages will want to be wrapped up, and RuneScape players may elect to prioritize scrolls and steel missions early on. The only voyage the author will prioritize over a scroll is a trio story. There are six story completions and six trio voyages; a trio does not necessarily spawn every day or adventurer reroll.
Trade good voyages become the priority, and ancient bones or spices missions are sailed over steel voyages. Ultimately, the steel will just pile up as players will be sailing steel often when there are no trade goods to be had. It is better to sail for steel than to sit in port, as crew will be gaining experience. If the voyage cannot hit 75%, it may be better to stay in port if there are no rerolls left.
RuneScape players should use voyage rerolls if there are two, and search for trade good runs; rather than wasting future voyage rerolls. It is better to have one handy in case of a jam where all the rolls are unfeasible voyages.
Use all crew rolls daily in search of oxhead and horseface. Pay attention to captains until there are two morale and seafaring and one combat captain.
Ideal port setup is the 5% chance of adventurer bar and the additional 2% seafaring shipwright.
It is always better to acquire extra port and trade goods to have on hand should there be future upgrades to their usefulness.
RuneScape player owned ports guides main link hub.













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