RuneScape players in player owned ports have a weekly resource to help them advance, in the barmaid's tip voyage. This player owned ports guide will cover how to maximize use of barmaid's tip in all regions. First, however, let's look at the different type of barmaid's tips offered.
Barmaid's tip is always a balanced morale, combat, and seafaring mission. It will usually, but not always, be of the region focused on. It replaces/fills the third slot in the regular voyages, so be sure that slot is empty or contains a voyage worth rerolling.
For 800 morale/combat/seafaring, the arc region voyage grants 250 bamboo. For the skull, 2k in each stat gives 350 gunpowder. Hook barmaids tip at 3,500 ship stats gives 500 slate; scythe, 5k stats, 650 cherry; bowl 5800 stats, 800 jade, and pincers barmaid's tip is 8k in each stat and gives 900 steel. Chimes are also given, from 500 to 2500 depending on the region.
Barmaid's tip replaces the third slot, so in lower regions when there is time, it is best to sail all the voyages until the queue is empty. Some RuneScape players have reported that all three slots fill, one with barmaid's tip and the other two with standard voyages.
In the bowl and pincers regions, barmaid's tip can be rolled when the third slot needs to be rerolled as well, as RuneScape players can only sail 9-12 voyages a day. Once rolled, it can stay indefinitely in the available voyages, but its advantageous to do it once the best crew is available.
A trader, merchant, or jade merchant should be used if possible, especially if the voyage can be sailed at 100% with one aboard.
Since the random event reward nerf, fortune of the sea should only be used if there are three in stock or if all the storylines are completed already.
Barmaid's tip is a great way to get triple the resource in only one voyage and its requirements are easy compared to similar voyages.
RuneScape player owned ports guides main page.