RuneScape players, on completion of the story lines, get trade goods in the pincers region for sailing each one of the six adventurers. This RuneScape player owned ports guide looks at the six adventurer storylines and their rewards.
Using a jade merchant will grant an additional seven or 30 resources. Using a fortune of the sea and a merchant will grant an additional 10 resources over the base 25. Fortune of the sea will also grant an additional 10-13 spices, but was not used by the author due to wanting to focus it on armor trade goods instead.
Sailing the voyage partially results in some rewards and having to redo the voyage at a later time.
The assassin grants 25 lacquer at the end of her story line. This voyage requires 8k morale, combat, and seafaring. RuneScape players using a judge of dice and a few oxhead and horsefaces can get over 80-90% with a merchant aboard.
The Biologist grants 25 ancient bones. This voyage requires 16k combat. Depending on progress upgrading the crew and ship, 75-90% is easily obtainable using a merchant.
The convict gives 25 plates. This voyage requires 9,600 in both combat and seafaring. The missionary also gives 25 plates. This voyage also requires 9,600 on combat and seafaring.
The occultist grants 25 chi. This voyage requires 9,600 in combat and seafaring.
The whaler gives 100 spice. This voyage requires having 8k in morale, combat, and seafaring.
If the voyage is declined in favor of a different voyage, it will spawn again the next time that adventurer visits the port.
RuneScape player owned ports guides main hub page.