RuneScape players who are starting in the pincers have the ultimate objective of hiring a crew and upgrading a ship that maximizes success on trade good voyages. This RuneScape player owned ports guide will focus on what crew are best for pincer trade good voyages.
A rudder that parts the seas adds an additional 600 speed, for 1,800 steel. This reduces travel time considerably.
For plate and lacquer, RuneScape players are asked to repeat the near-impossible voyage of 10k morale, combat, and seafaring. This voyage can be sailed at or over 80% using a merchant, with an advanced crew. Ideal crew is a judge of dice, three oxhead and horceface, and a jade merchant. Ship items and the captain are used to balance out the voyage, using a boost item if available and if one stat can be made to lag 6-9% below the rest.
For the chi voyage, a morale captain and four traveling bands are needed. The last slot is taken by a jade merchant. The ship is set everything to morale.
Four of each crew type will be sought out, while retaining three judges of dice as they are needed on all but single trait voyages. Although the most common trade good voyages are ones rolled in regular voyages initially due to adventurers completing stories, the different adventurers and joint runs cover all single trait up to 22,500 and 11,500 trait voyages in each combination (morale and combat, morale and seafaring, and combat and seafaring.) The merchant should be used on any voyage, unless using it will put the voyage below 70%. A merchant gives an extra trade good or an extra three on a joint mission.
The most common trade good formation is the 10k three trait oxhead and judge of dice crew, followed by the morale crew. The bones and spices crews can be assembled multiple ways, and those commodities are regarded as less valuable by RuneScape players anyhow.
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