The GTA 5 developer said good games are supposed to be hard work, and Rockstar has pushed the boundaries with its latest title.
“We’re definitely in that realm of excitement and misery at the same time. It’s not supposed to be easy,” Houser said. “Each time, we push everything to its limit. I don’t think it’s conscious, but it’s sort of how it has to be. It has to hurt more.”
Houser believes it’s imperative for Rockstar to work so hard on Grand Theft Auto 5 because they want to earn the consumer’s hard-earned cash.
“It comes back to something at the root of the whole company, which is that if you’re going to take ($60) out of someone’s wallet, that’s a lot of money for a piece of entertainment, and you’ve got to justify that,” Houser said.
Houser said it’s almost unbelievable where the franchise has come from, and where Grand Theft Auto 5 stands among today’s games.
“Even though we’ve done this for quite a long time, I still have to pinch myself and think, ‘How did I get on this train at the right time?’” Houser said. “Nothing else can claim to have the same infinite expansiveness ahead of it that this medium does. The train is still running.”
GTA 5 drops for PS3 and Xbox 360 on Sept. 17.