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'Return to Ravnica' spoiler Street Spasm reveals new mechanic: Overload

Street Spasm and friends
Street Spasm and friends
Wizards of the Coast

Spoiled today in the Izzet deck list of "Duel Decks: Izzet vs Golgari," Street Spasm is one of the latest "Magic: The Gathering" cards to be previewed from Wizards of the Coast's upcoming expert expansion set "Return to Ravnica." Street Spasm also showcases one of the new mechanics from the set: Overload.

Street Spasm art
Wizards of the Coast

Street Spasm - XR
Instant (Uncommon)
Street Spasm Deals X Damage to target creature without flying you don't control.
Overload XXRR
(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Revealed in an article by Trick Jarret on www.DailyMTG.comm, Street Spasm from "Return to Ravnica" is combines Heat Ray and a one sided Torrent of Lava like effect.

Street Spasm can be considered a poor man's Bonfire of the Damned because it can wipe your opponent's side of the battlefield, leaving your creatures unscathed. Unlike Bonfire of the Damned, a Street Spasm in your opening hand doesn't hurt as much. You won't receive as many blow-out wins as you'll get from Bonfire of the Damned, but what can you expect from an uncommon?

In many ways Overload is reminiscent of Kicker, which increased a spell or creature's usefulness when cast with additional mana. Street Spasm falls somewhere between Breath of Darigaaz and Comet Storm. Effective early and devastating in the late game.

It will be interesting to see if there will be a wide variety of Overload costs other than just mana, as we did with Kicker. Sacrificing creatures, paying life, discarding cards, and exiling from your graveyard for bonus effect can be quite powerful.

If there's anything we're dead sure about, it's that Street Spasm will be amazing in "Return to Ravnica" limited. Just hope it isn't in your opponent's pool.

How will you use Street Spasm?

Catch up on the "Magic 2013 Core Set"
"M13" event decks: "Repeat Performance," and "Sweet Revenge."
"M13" card lists: White, blue, black, red, green, gold, artifact, and land.
"M13" intro packs: "Mob Rule," "Sole Domination," "Depths of Power," "Path to Victory," and "Wild Rush."

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