Despite the rumors and speculation surrounding why Electronic Arts and Respawn Entertainment delayed Titanfall for the Xbox 360, studio producer Drew McCoy said the game is “coming along really well,” according to a report today from VG 24/7.
In a post to NeoGAF, McCoy said that Respawn has been giving Bluepoint –– the studio charged with designing the Xbox 360 version of Titanfall –– the time they need to make a solid product before the game launches in late March, and things are going splendidly.
“It’s coming along really well,” McCoy said of the Xbox 360 version of Titanfall. “Bluepoint is full of phenomenally talented devs. We (being Respawn) have been pushing for them to have all the time they need to make it as good as possible, which means extra time for them to polish it up.”
The Xbox 360 edition of Titanfall, however, will launch on March 25, two weeks after the Xbox One and PC iterations of the game drop on March 11, EA announced earlier this month.
McCoy said that the development team would like to see the game launch on all platforms simultaneously, but added that “a better game a few weeks later is better than an unfinished one earlier.”
Wedbush Morgan analyst Michael Pachter, however, believes EA had an ulterior motive in delaying the game, with sales instead of design quality in mind.