These past couple of weeks have been quite controversial in regards to the Xbox One versus the PlayStation 4 in sheer graphical performance. With rumors coming from all angles hinting that the PlayStation 4 was to get a graphically superior version of both EA's "Battlefield 4" and Activision's "Call of Duty: Ghosts," fans from both sides have been rampant for answers.
Lucky for those fans, we now have a clear, concise answer to these questions. With confirmation from developers and independent testing publications the results are as follows:
Call of Duty: Ghosts
- Xbox One: 720p upscaled to 1080p
- PlayStation 4: 1080p native
- Xbox One: 720p native
- PlayStation 4: 900p native
So what does this mean, exactly? Well for starters, it confirms one of two rumors that has faced the Xbox One for months, or a possible combination of both. The first of these rumors being that the Xbox One is under performing in comparison to the PlayStation 4 in hardware performance. These results could also be attributed to the Xbox One apparently having under developed development tools, making optimization of these cross platform titles more difficult.
Either way it's a stark revelation in where these two platforms sit. With the PlayStation 4 version of Call of Duty: Ghosts outputting a massive 2.25 times the rendered pixels on screen than it's Xbox One counter part, it will undoubtedly be the visually superior version of the game, even more apparent than the variations found in Battlefield 4.
The final cap to this story is left with a question. The original rumors claimed that TitanFall would also be running at a sub-1080p native resolution but Respawn Entertainment has yet to make an official claim regarding these rumors. Considering EA has gone and said TitanFall is far ahead of development time, hopefully if any weight is behind these rumors, Respawn can iron out the kinks and make this title a true visual showcase for the console.