There are very few companies that have to deal with issues like market saturation. One of those companies, Capcom, is currently dealing with this issue with two different genres and franchises.
Gamers may have noticed that not only has Capcom been releasing fighting games faster then fans can buy them, they've also been releasing more "Resident Evil" games then fans know about. Apparently this is causing Capcom a problem in terms of sales, to the point that Masachika Kawata, producer of "Resident Evil: Revelations" says there's been too many games lately.
"I think certainly looking at the last year or two, there probably were a few too many," said Kawata. He then went onto say that Capcom "learned last year that putting on a lot of titles would not necessarily win over gamers."
To put it into perspective, Capcom released four "Resident Evil" games in the last two years. "Resident Evil: The Mercenaries 3D", "Resident Evil: Revelations", "Resident Evil Operation Raccoon City", and "Resident Evil 6". Capcom isn't finished either, they plan to release the "Revelations" game, previously a Nintendo 3DS game, on the Xbox 360, Nintendo Wii U, and Playstation 3.
Kawata said releasing less games wouldn't exactly fix everything, but they needed to improve the games as well.
"At the same time, I don't think we should just stagger them out artificially because that's the solution to the problem we have. We should always start by asking how do we make the games better. And if the solution to making the games better is to have a more staggered release than we've had recently then that's something we'll do. But we'll do it for that reason and not just for flipping what we've done already."
Yeah from the looks of things, it seems like Capcom may have finally learned it's lesson about releasing so many games in a franchise so quickly.
















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