Update: It seems Microsoft has gotten word of these new reports, released earlier today by Edge magazine. In a response to Kotaku's request, Microsoft has responded to the allegations has follows:
“Ten years ago, you could argue that a console’s power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.
Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, we’ll let the consoles and their games speak for themselves.”
As expected, very safe, very unspecific and very consistent with how Microsoft has handled past allegations of the Xbox One performance in comparison to the PlayStation 4. As said earlier, we will have to wait and see what these two platforms truly hold in respect to their hardware performance.
Original Article: The next generation console wars are in full swing, no doubt. Since the start, it has seemed that Sony has always had the one up on Microsoft in terms or console performance, architecture and pure grunt.
These reports came out early, before the consoles were officially announced, even. With rumors of superior RAM and a unified memory pool, it gave Sony fans early on ammunition.
Not to be a company that stands by and watches, Microsoft has since bumped the clock speed of both the GPU and CPU in the Xbox One, while major figure heads of the brand fired back at reports of the Xbox One under performing next to the PlaySation 4.
Today, it seems there may be more reports for Microsoft to defend, as Edge magazine has reported what several developers had to say in regards to variation in console performance:
Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimization for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.
Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to down played the move. “The clock speed update is not significant, it does not change things that much,” he said. “Of course, something is better than nothing.”
That’s significant, and would explain the confusion regarding the resolution to frame rate degradation that some of these games are seeing on the Xbox One. For example, it has been confirmed that Killer Instinct will be running at a 720p resolution, and there has been confusion surrounding Battlefield 4 on the platform, and what native resolution the title would run at.
It still is early though, and until finalized hardware is put into consumers hands, nothing can be said for sure. Either way, I’m looking forward to what both Major Nelson and Albert Penello have to say regarding the “truth” to this situation.