Skip to main content
  1. Tech
  2. Games
  3. Card Games

R&D "will do pitch cards again one day"

See also

One of the most infamously powerful spells in all of Magic is Force of Will, which demonstrated to R&D that free spells in general and especially free counterspells are ripe for abuse. But Force of Will wasn't a one-off card; it was a member of a cycle of "pitch cards" with alternate costs of exiling a card of the appropriate color from your hand. From the original Alliances version of the cycle have sprung many rehashes and homages, but none in recent years.

When cardboard-crack asked Mark Rosewater, "Why aren't there more pitch cards? Is it a design issue or development issue?" he answered:

A little of both. Cards that do not cost mana are developmentally dangerous plus there are only so many effects you want to let be free and we’ve done a number of them. I’m sure we will do pitch cards again one day although I don’t know if they will be in a Standard-legal set or a supplemental product.

With as swingy as pitch cards are, they're nevertheless popular. Formats exist that can tolerate that kind of power; Commander products, for example, seem ripe for a full-cycle reprint of one of the horizontal cycles of pitch cards or else an entirely new one, perhaps with a multicolor variant.


Don't Miss

  • Unity
    'Assassin's Creed Unity' preview: Ubisoft comes home to its urban origins
    Games Preview
  • Smart vending machine
    This smart vending machine will recommend drinks for you based on your gender and age
    Tech Buzz
  • Destiny
    The 'Destiny' beta: 7 things we absolutely love about Bungie's new franchise
    Games Feature
  • Wi-Fi
    Find out how to stretch your Wi-Fi signal where it has never gone before
    Tech Tips
  • Far Cry
    'Far Cry 4' exclusive: Animals, avalanches, oxygen, side content and much more
    Games Interview
  • Gamer ghost
    Gamer finds and plays with ghost of deceased father on a classic game