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R&D "will do pitch cards again one day"

Magic players who've ever paid the mana cost of one of these are about as usual as Magic players who are sasquatches.

One of the most infamously powerful spells in all of Magic is Force of Will, which demonstrated to R&D that free spells in general and especially free counterspells are ripe for abuse. But Force of Will wasn't a one-off card; it was a member of a cycle of "pitch cards" with alternate costs of exiling a card of the appropriate color from your hand. From the original Alliances version of the cycle have sprung many rehashes and homages, but none in recent years.

When cardboard-crack asked Mark Rosewater, "Why aren't there more pitch cards? Is it a design issue or development issue?" he answered:

A little of both. Cards that do not cost mana are developmentally dangerous plus there are only so many effects you want to let be free and we’ve done a number of them. I’m sure we will do pitch cards again one day although I don’t know if they will be in a Standard-legal set or a supplemental product.

With as swingy as pitch cards are, they're nevertheless popular. Formats exist that can tolerate that kind of power; Commander products, for example, seem ripe for a full-cycle reprint of one of the horizontal cycles of pitch cards or else an entirely new one, perhaps with a multicolor variant.

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