Quick-scoping -- the act of scoring an efficient sniper kill by scoping in on an enemy as a player fires -- could be on the way out of "Call of Duty: Ghosts," according to a Friday blog post from Infinity Ward executive producer Mark Rubin.
"In re-envisioning sniper rifles, some aspects, such as sway timing, have changed the way sniper rifles function," he wrote. "And so traditional 'quick-scoping' has been affected. Is it gone completely? Maybe. It certainly won't be viable in the way it previously was."
The controversial technique has been a stalwart of "Call of Duty" for years. Treyarch tried to removed quick-scoping from "Call of Duty Black Ops" by slightly adjusting where the reticle was on the screen when a player scoped in with their sniper rifle. But the solution was met with extreme ire from the game's population and it was quickly patched.
Rubin writes the potential loss of quick-scoping in "Ghosts" is a side effect of a complete overhaul of sniping in the game. Infinity Ward has gone back to the drawing board and rebuilt long-range combat from the ground up. A new Marksman class has been added, which has allowed the developer to focus on snipers, ensuring "really powerful high-caliber weapon systems" work properly.
"We feel, and many of the pro players who have played would agree, that sniping has never been better," he wrote. "The changes we've made, like dual render scopes and increased damage really make snipers a great competitive class to use. We've also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective. Both short range and long range classes will be effective on the same maps."
"Call of Duty: Ghosts" will be available Nov. 5 on the Xbox 360, Playstation 3, PC and Wii U. It will launch alongside the Playstation 4 Nov. 15 and the Xbox One Nov. 22.