Drenched in nostalgia, while maintaining enough new school charm and a modern sense of humor, the development team still understands a modern-day dungeon crawler simply needs more content and variety than a similar game from the ‘90s ever had.
With different ways to play, depending on the character and a plethora of ways to solve each of the game’s puzzles, “Quest for Infamy” is a throwback dungeon crawler for today’s gamer.
“Most puzzles or plot points in the game have a different way to deal with it, depending on your class,” “Quest for Infamy” co-creator Shawn Alexander told Examiner. “As an example, if you wanted to get over a locked gate, the rogue might grappling hook and get himself over that way, the brigand might just bash that gate down but the sorcerer might cast his "Float on a Cloud" spell and just float over the gate. Plus of course all the characters would simply climb the gate too. So while the main story is the same for all three classes, the way you do things changes.”
Those types of gameplay choices, as well as an attention to detail and love of Dungeon Crawling classics from Sierra and Lucas Arts have the team behind “Quest for Infamy” confident that the game’s depth will resonate with hardcore gamers and casual ones.
“Quest for Infamy is the culmination of years of dreaming,” said Steven Alexander, company co-founder and designer of Quest for Infamy in a press release obtained by Examiner. “We wanted to create a game that combined the classic elements of adventure games we loved and role-playing elements as well, add our unique sense of humor and a touch of an epic story to create a memorable and authentic experience that would evoke feelings of nostalgia for the days of classic adventure gaming.”