The 24-player Gardens & Graveyard multiplayer in Plants Vs Zombies: Garden Warfare is similar to Battlefield 4’s Rush mode in that the Zombie squad attempts to push the Plant side back from base to base. However, there’s one thing the Xbox One and Xbox 360 third-person shooter has over the military shooter and that’s a demented twist ending to each map.
“Every map has unique placements for different things like a teleporter,” PopCap Games producer Brian Lindley told Examiner in an exclusive interview. “One of the things we have in our Gardens and Graveyards map is the engineer zombie can blast in front of the team and deploy teleporters that allow the rest of the team to get much closer to the objective when they respawn. That changes things up quite a bit and then every map has its own special finale or moment.”
“We try to create these unique gameplay opportunities. Some examples of that would be in one of our suburbia maps,” Lindley explained. “We have a big mansion at the end where the zombies need to dodge a bunch of walnuts coming down the hill in order to get up to the mansion and take the base. In the coastal level we’ve got some pretty crazy stuff where the zombies are shooting themselves across the sea to an island that has a big lighthouse where they are trying to take down a big sunflower. That’s where the personality of the maps comes to life in that last objective and we change the gameplay a bit.”
PopCap recently showcased the coastal Driftwood Shores map in the gameplay walkthrough video at the top this article which includes a brief sneak peak at the special finale.
Plants Vs Zombies: Garden Warfare is due out Feb. 18 for the Xbox One and Xbox 360.
You can follow Scott via Facebook, Twitter, RSS feed or email alerts for all the latest game news and deals as well as the weekly Furious Fourcast podcast/videocast. All game news on Examiner can be followed at the Game On Facebook page and Twitter feed.