Whether you only dabble in World of Warcraft's player-versus-player arena system or are simply unable to cap every week, you might find it a little easier to get the top gear after patch 5.2. Thursday, Blizzard Community Manager Daxxarri announced the changes that are coming to PvP gear in patch 5.2.
In a very comprehensive blog post, Daxxarri describes some of the challenges the design team is facing and some of the reasoning behind the change: “We want to make it more reasonable for a player to join in on organized PvP mid-season, while still rewarding the commitment of players that have remained invested in PvP throughout the season.”
The most controversial change is the removal of the 2200 arena rating requirement that currently exists as a gate to the best PvP gear. The requirement of 27,000 Conquest points for the season will still keep casual PvP players from accessing the gear, but some elite PvPers argue that it's the equivalent of “giving Challenge-mode transmogrification gear to everyone who has earned 12,000 Valor points in a tier.”
Blizzard will also be implementing a new formula for increasing the weekly Conquest points cap, based on the current week of the season, enabling players who join mid-season to catch up more quickly.
If you are more interested in PvE play, Blizzard had something for you Thursday as well. Lead Encounter Designer, Watcher, wrote a blog post: “Developer Watercooler: Encounter Tuning.” He uses examples of raids to illustrate why the development team may or may not choose to change a raid once it has gone live. Check it out if you've ever wondered why some encounters get nerfed and what makes an exploit ban-worthy.
If you missed them, here are the latest Patch 5.2 PTR notes, also posted on Thursday. Items highlighted in red are new as of that date (until the next update).
Just for fun: Story of Warcraft Wallpaper and Art Updates.