Psychic Intrusion is one of the newest "Theros" spoilers revealed today Sept. 9, 2013 from Wizards of the Coast's upcoming expert "Magic: The Gathering" expansion set in an update to the image gallery on www.DailyMTG.com. This rare Dimir sorcery allows you to steal one of your opponent's best cards and use it against them.
Psychic Intrusion - 3UB
Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Psychic Intrusion's power is directly relative to your adversary's top card. Thoughtseize can strip away their scariest non-land card first turn for just one mana and two life. Pscychic Intrusion costs five, however you're to play the card you've taken. In a long game there's a good chance your opponent won't have many cards left in their hand, and you'll be paying five to exile a card from their graveyard. Psychic Intrusion's high mana cost and slow sorcery speed prevent it from having a huge impact right away. In most instances you'll need to wait another turn before casting the card Psychic Intrusion has exiled, meaning you haven't affected the battlefield in any relevant manner. That may not be quick enough against an aggressive aggro deck. In the control matchup Psychic Intrusion might have a more brutal impact, potentially stealing Sphinx's Revelation or another great late game spell that may yield you a large amount of card advantage.
One idea might be to use Psychic Intrusion in a deck that abuses Jace, Memory Adept or Whispering Madness. Psychic Intrusion could also shine in multiplayer games like Commander where there's bound to be bigger bombs to steal.
How will you use Psychic Intrusion?
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