According to a report from NowGamer yesterday, "Destiny" artist Adam Williams and engineer Michael Williams talked about "Destiny" and the type of work next-generation consoles have afforded them so far.
Adam Williams talked about how much easier things have been with the tech they have had to work with.
"We have a great tools team to support the process, so as an environment artist it’s much easier than it could be," Williams said.
Michael Williams then discussed how the servers have performed up until this point.
"Server-side, we are building our technology to be as platform agnostic as possible. So aside from wiring up platform APIs in different ways, the differences in platforms have not caused my team much pain (knock on wood)," Williams said.
Recently, Bungie COO Pete Parsons talked about the pressure he and his studio are putting on themselves.
"We put a lot of pressure on ourselves to set the bar higher. We owe it to ourselves, and our fans to stretch our studio to its absolute limit," Parsons said.
Parsons then talked about the challenge they face with trying to do something greater and more innovative than any other work they've done before.
"We constantly challenge ourselves to evolve with technology and entertainment, to do something better than we did before.
"That takes ambition, but it also takes passion, an incredibly talented and inspiring team, and tons of hard work.
"With 'Destiny,' we’re not only building a great action game, but to change the way our fans play Bungie games together.
"We’re building an awesome, hopeful world filled with epic action and adventure. If we do that successfully, we hope players will hold 'Destiny' in the same regard they do all their other beloved entertainment franchises," Parsons said.