Many Sony fans have been wondering why the company has decided to feature so many indie titles in the PlayStation 4's launch lineup. These questions were answered by the console's lead system architect, Marc Cerny, as well as the president of SCE Worldwide, Shuhei Yoshida, who recently spoke to Famitsu about how easy it is to develop for the PS4. In the interview, which was translated by Polygon and released today, Cerny and Yoshida stated that the system's ease of access will allow developers to release a steady flow of content.
We asked assorted creators what kind of functionality we should put in, and we used their responses as a base when we finalized the hardware architecture. We're aiming for not just performance, but also an environment setup that allows for smooth PS4 game development.
He went on to note that small-scale projects that are developed on a PC, can be up and running on Sony's new hardware within a month, with it only taking two or three months for larger titles. He attributes the system's interesting list of launch games to this.
The difficult launch of the PS3 was cited as being one of the main reasons why Sony found themselves concerned with how long it would take for developers to get their software working on the console. He brought up Knack, the first launch title that had been announced for the PS4, and stated that development time was reduced by approximately a year due to the PS4's more development-friendly architecture.
Shuhei Yoshida went on to explain the role indie developers will play in avoiding the post-launch drought that many consoles experience.
Huge titles from large makers take time to develop; they can't just be brought out immediately. However, with the indie scene, especially in the West, we're seeing really neat games coming out from there pretty much every week. I'd like to get that indie flow going in the Japan market as well, with unique titles coming out one after the other. More and more users are making digital purchases these days, so even studios making games with small teams can make it into a business.
Cerny closed by saying that the PS4 will see a variety of products coming from a plethora of independent developers. The PlayStation 4 launches in North America on November 15th.