PS4 games are going to be stellar to say the least, and "Watch Dogs" is shaping up to be one of the most interesting titles coming to the next-generation system, especially with the amount of research that has been done for the game.
According to a report from GamingBolt on Thursday, Thomas Geffroyd, who is the producer brand experience for "Watch Dogs," talked about the type of research the team did to help inform themselves on the type of game they wanted to make.
"The hacking and security communities thrive on sharing information. The WATCH_DOGS team began by doing a lot of research obtaining an amazing amount of information and doomsday scenarios.
"As we progress in the production of the game and start being more focused on realization, the need for consultants has grown, not only to make sure we were still within the boundaries of “possible” but also to be as precise and authentic regarding the use of technology and the people using it.
"We have started relationships with world class specialists, and we’ll be talking more about that in the months to come," Geffroyd said.
Jonathan Morin, who is creative director of "Watch Dogs," talked about the inspiration that came for making "Watch Dogs."
"Our primary source of inspiration comes from the real-life intersection of technology and security where our citizens, our government and the infrastructure of our cities are increasingly networked.
"Now imagine that someone can hack those networks and manipulate both the layers of data buried inside and the real world systems dependent on that data. This is the world of 'WATCH_DOGS.'
"We also had to imagine the kind of morally ambiguous figure that would do such things. Who would use this technology for his own gain, even if it means hurting his fellow citizens? Fortunately, we live in a time where people are more open to anti-hero protagonists.
"Recent TV shows have brought more shades of grey into our popular culture and we believe it is important to be as relevant in video games. There’s no such thing as a black and white society. Everything is grey around us and we are glad that entertainment in general recognizes this more and more," Morin said.
Morin then talked about how this game will not be living up in the clouds and that it will be more grounded in its ideas.
"'WATCH_DOGS' is more grounded and plausible than science fiction or fantasy. The team draws their inspiration from who they are as individuals and what their society represents. I believe this is why it is so hard to clearly depict what 'WATCH_DOGS' is exactly.
"I feel this large amount of inspiration and the teams’ strong desire to make something relevant is what makes this game so special. We are working really hard to ensure we provide a believable world that supports a very visceral experience," Morin said.