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PS4: 'Bloodborne' producer says it is 'not a hack-and-slash game'

Ready for Bloodborne?
Ready for Bloodborne?
Permission to use photo given by Sony Computer Entertainment

Bloodborne was announced at E3 2014 and we now have more information to go off of what we already know. Gamescom 2014 is happening in Cologne, Germany and that is the site for more of the latest news to surface regarding Bloodborne.

Bloodborne is going to be a PS4 exclusive and it's looking to take what Demon's Souls delivered one step further. Masaaki Yamagiwa, who is a producer on Bloodborne and works with Sony's Japan Studio, talked about the style of combat Bloodborne will feature and clarified the type of game it is.

"The weapons [in Bloodborne], like the transforming saw cleaver and blunderbuss shotgun, lend themselves to this different combat style, as does the quicker movement and dodging. Enemies in Bloodborne are quicker and more aggressive as well, and you’ll be facing more enemies at once than in the past.

"There are situations where if you sit back and wait for an opening, you’ll get overwhelmed. At times, you have to be on the offensive. But this is not a hack-and-slash game. Rest assured, Bloodborne is still an action RPG at its core, and combat is still very much about strategy and tactics," Yamagiwa said.

Bloodborne seems like it'll be keeping players very busy with hordes of enemies to fight. Having to make the distinction that Bloodborne is indeed an action RPG certainly indicates just how many enemies players will battle against.

In a game like Bloodborne, where you are faced with many, many difficult enemies to battle, it's expected that your character will take damage. To help make the game less punishing, Yamagiwa detailed Bloodborne's Regain system that will allow players to earn back health they may have lost in combat.

"The new, more offensive combat actually goes much deeper, by way of our brand new Regain System, which rewards players for taking more risks and being more decisive and strategic. The Regain System allows players to recover health lost after taking damage by striking back at enemies within a short time period with a bladed weapon. Basically, The Regain system allows players a way to channel that negative energy they feel from taking a hit, and direct it back at the enemy to get revenge and steal back the health they lost.

"The amount of health you can recover will be shown in yellow in the HP gauge, and it will get shorter over time if you hesitate to strike. You will still have to be smart and strategic with your strikes, as attacking indiscriminately could lead to taking more damage at the hands of the enemy.

"Now, the strategy and skill come into play in your offensive and counter-attack tactics, rather than waiting and timing defensive tactics just right," Yamagiwa said.

Bloodborne is a PS4 exclusive and is slated to launch sometime during 2015. We'll be sure to update you on all the latest surrounding Bloodborne and its progress leading up to launch.

Thanks, PSBlog!

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