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PS4: 'Bloodborne' producer says exploring the world is a 'harrowing experience'

Ready for Bloodborne
Ready for Bloodborne
Permission to use photo given by Sony Computer Entertainment

Originally given its reveal at E3 2014, Bloodborne is coming to the PS4 sometime next year. This new action RPG out of From Software is looking to not only challenge players, but push the power of the PS4.

The world of Bloodborne is going to be a crucial part of the game and From Software knows that. Masaaki Yamagiwa, who is a producer on Bloodborne at Sony's Japan Studio, spoke about exploring the dark, creepy world of Bloodborne and how the world will ultimately look.

"A big part of the fun is exploring a mysterious new world. The creepy and sometimes horrific gothic world of Bloodborne will be brought to life on the PS4 in amazing detail through the beautiful yet somber architecture; attention to detail in the environment; gorgeous lighting from the light of the moon, lanterns and fires burning in the street; and a trusty torch to light your way through dark and dangerous spaces.

"Exploring the unknown can be a harrowing experience, especially in a game like Bloodborne where death and madness can be lurking around every corner," Yamagiwa said.

Everything Yamagiwa says looks to be true from what we've seen thus far. Bloodborne is definitely going to be taking us to a unique, grim and wondrous world when it hits PS4. Seeing things in trailers and gameplay slices is one thing, but seeing everything together as a final product is what will be the ultimate measurement.

Yamagiwa really wants Bloodborne to surpass what Demon's Souls accomplished. Rewarding players for completing difficult tasks is a focus that Yamagiwa and his team seem to have with Bloodborne.

"Like with Demon’s Souls, there’s a lot of emphasis on achievement and reward, that sense of accomplishment from overcoming seemingly impossible challenges. With Bloodborne, the goal is to take that to the next level, which requires focusing on more than just a high difficulty level.

"To really build up that sense of achievement, not only are there new elements of fear, but we are adding new layers of edge-of-your-seat tension, where your palms sweat as you grip the controller," Yamagiwa said.

Rewarding players for a succeeding in a more challenging part of the game is crucial and will help retain some who may have felt discouraged without it. Bloodborne looks incredible from a visual standpoint, and it is looking like the perfect successor to the famed Demon's Souls. Bloodborne should be launching for the PS4 sometime during 2015.

Thanks, PSBlog!

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