This is the first time that Team Dakota has put together a livestream event for the performance capture capabilities of the Xbox One version of Project Spark. Previous videos primarily used the Windows 8 PC build as the team gets ready for the first beta release in October.
The upgraded Kinect that comes with the next-gen console will allow users to record full body motion capture and as well as the performer's voice to create in-game character animations or full cinematics. In the case of this demo, Creative Director Henry Sterchi, Community Manager Mike Lescault and one of the developers put together a little scene involving a human and a troll trapped on a icy island.
It's important to note for those that watch the video that this is still very much a development build and the Kinect performance capture functionality is still in work. For example, animations are a little jittery as the character frames still need work. However, what was shown displays how relatively quick and easy it could be to put together a little scene and how the in-game voice modulation can turn a performer's voice from normal to troll-ish. When Sterchi wasn't quoting The Godfather or Forrest Gump, he was able to show how Kinect can follow a performer as he goes from standing to sitting which is a major issue for Xbox 360 model.
The first seven minutes of the video explaining what Project Spark is followed by the Xbox One Kinect performance capture through the 27:53 mark. The rest of the video switches back to the Windows 8 PC version where some of the tools are demoed to create a first-person shooter such as enemy AI and how to create effects when an enemy is hit with shot.
Those interested in Project Spark should go to the game's official website to sign up for the beta. Windows 8 PC owners will get access first in October followed by Xbox One users in January. There are no plans for an Xbox 360 beta.
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