Link revisits 2003 adventure with new adversity in high definition. Hero mode ups the ante in more ways than one.
The Legend of Zelda Wind Waker, regarded as one of the best LOZs in the series, is a couple of months away from release; and while the decade old title sits completed under most seasoned Nintendo fans, Big N touts new content for the remaster, aside from visuals, to pique your interest once more.
Known thus far, WW will come with a streamlined triforce quest, a final task that, for many fans, bred more frustration through its tedious nature than intrigue. No longer will players have to check in with Tingle, allowing a more linear, expedited, experience.
In addition, with a swift sale equipped, adventurers will traverse much faster across the vast water world. This sale also negates wind casting and can be obtained after the first dungeon. A rather generous item. Other than that, our time with WW yielded the same fantastic fun, found 10 years ago.
A Link to the Gamepad:
Using the Wii U Gamepad offers a much richer experience with the HD LOZ. The hud rests on the pad’s touch screen, giving the action on screen all the attention. Customizing controls is as easy as dragging and dropping to the button of your choice and the taking pictures with your pictobox can be framed up through the touch screen. Furthermore, taking a picture can be shared through Mii-Verse with friends. Furthermore, Link can even pose himself in the photo, ala one handed cel pic style. It’s not game changing, but it’s a cute addition.
Map navigating, naturally, also functions on the touch screen. It’s intuitive, smooth and easier overall. The gamepad really does lend itself to ease of play when it comes to inventory, general options, customization and gameplay immersion. Practical is the word here. It all works very well.
Be a hero:
One of the few qualms with WW was the level of challenge, or lack thereof. Now, taking a bit of OOT’s master quest to another level, WW offers a hero mode. Here, players will see an unforgiving difficulty. Enemies do double damage and aside from captured fairies and potions, there is no other way to replenish your health. That’s right, no heart drops whatsoever.
Players can toggle on this mode at anytime during the game. So you’re not stuck with or without it when you start a save file. Unlike master quest, dungeons remain the same, but combat certainly raises the bar.
The Legend of Zelda: Wind Waker HD adds numerous methods of play that not only refresh gameplay, but improve it several times over; it all stems from the Wii U Gamepad and in typical Nintendo fashion, bares an unmatched polish, despite being a ten year old remaster.
Visually, the game looks steps up every polygon from 2003. Subtle details are strewn all over the game. Structures, enemies, animations, lighting, and shadows all exhibit noticeable improvements. It’s quite a sight, literally.
Whether you beat it ten years ago or shockingly passed it up, the HD remaster has something for everyone and graphically holds up to today’s standards.
The Legend of Zelda: Wind Waker HD hits Wii U, exclusively, this october.