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Power Play from 'Magic: The Gathering - Conspiracy'

Power Play from Conspiracy
Photo courtesy of Wizards of the Coast, used with permission.

Many Magic: The Gathering games can arguably be determined by who goes first. So why leave the matter up to a random dice roll when you can be the one who's guaranteed to have a head start? Introducing Power Play from Conspiracy, as revealed today May 19, 2014 in an article by Matt Tabak on

Power Play
Conspiracy (Uncommon)
(Star the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

What's sweeter than playing first? Also getting to draw a card, and thanks to Conspiracy drafts being a multiplayer format you'll be able to play and draw first. Pretty cool, right?

At uncommon, there's still a chance another player will open Power Play in your booster draft. Luckily for you though, you'll only have to compete with that one other player to see who goes first and not all of the other players at the table.

Many play groups have turns go in clockwork order, and the worst thing we can imagine is opening a Power Play and ending up going last because of where you sit. The solution is to make a gentleman's agreement with the other Power Play player to have the loser sit next to the winner so they go second.

How will you use Power Play?

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