Junichi Masuda has posted some development details in regards to the recently-released “Pokemon X” and “Pokemon Y” for the Nintendo 3DS. According to a report from Siliconera on Dec. 26, the game director provided an explanation as to how the sixth main installments of the “Pokemon” franchise were named.
The previous entries use colors to distinguish one version from another. The two newest titles use letters, however. Junichi Masuda disclosed that “X” and “Y” represent axis lines that will eventually cross, symbolizing that humans share “common points.” You can find some screenshots of “Pokemon X” and “Pokemon Y” in the slideshow to the left of this article and his explanation below (courtesy of Siliconera):
The titles ‘X’ and ‘Y’ come from this idea. The letters ‘X’ and ‘Y’ suggest lines on an axis. The lines of both letters head in different directions, but there’s a point at which they cross, or intersect. I used the letters with the idea of intersection in mind; the idea of the common points we share with one another, rather than our differences.
The game director also disclosed that the software products “took three and a half years to develop,” adding that more than 500 individuals worked on the projects if you include the translators. You can find his comments on the development team size below:
It took three and a half years to develop this game. Taking into account the localization groups for each language, more than five hundred people were involved in the development.
The exertion appears to be paying off for Junichi Masuda and the rest of his development team at Game Freak. “Pokemon X” and “Pokemon Y” sold more than four million units combined within the first several days of launch, which occurred on Oct. 12. The two software products are also expected to be among the best-selling video games for the holiday season.