Junichi Masuda has provided an explanation as to why a mainline release of the “Pokemon” series, including the potential ports of the upcoming “Pokemon X” and “Pokemon Y,” is not being planned for the Nintendo Wii U. In an interview with Polygon on Sept. 19, the game director stated that the social aspect of the portable titles is the main reason behind the lack of a console release.
Junichi Masuda mentioned that the “Pokemon” series is based around the ideas of players battling and trading their pocket monsters with each other in real life. As a result, a handheld system is needed in order to “promote communication between people” during the face to face meetings. You can check out some screenshots featuring “Pokemon X” and “Pokemon Y” in the slideshow on the top left corner of this article and the full comments from the game director below (courtesy of Polygon):
The series was built around the idea of trading Pokemon, trading these creatures, and everything we designed about the games was based on that concept. That trading aspect was also to promote communication between people, and really, you need the handheld to be able to go places in real life, meet people, easily trade and battle with them. I think that's the reason we designed them on the handheld; it's really important to Pokemon.
“Pokemon X” and “Pokemon Y” are the first two games in the series to feature full 3D polygon graphics. The visuals look more a like a console video game than the previous mainline entries into the “Pokemon” franchise.
Nintendo is slated to release the two handheld role-playing games exclusively for the Nintendo 3DS system on Oct. 12. “Pokemon X” and “Pokemon Y” have a manufacturer’s suggested retail price tag of $39.99 each. You can pre-order the products from Amazon in the following links: “Pokemon X” and “Pokemon Y”