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Plea for Power from 'Magic: The Gathering - Conspiracy'

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What happens when you stick the two Power Nine staples Ancestral Recall and Time Walk onto the same card? You get Plea for Power, one of the newest cards from Wizards of the Coast's upcoming expert Magic: The Gathering expansion set Conspiracy, which was revealed during Pro Tour Journey into Nyx.

Plea for Power - 3U
Sorcery (Rare)
Will of the council - Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Because Conspiracy booster drafts are four player games, Plea for Power is a very political card. Are the other people in the game okay with you taking another turn and potentially killing them, or would they rather you draw three extra cards?

Plea for Power is less one blue expensive to cast compared to Time Warp, however you aren't guaranteed to take another turn. You'll need to make alliances with other people in the game if you want to abuse Plea for Power to its fullest, at least without any help from cards which allow you to get multiple votes.

At its worst you'll draw three cards for four mana, which really isn't too shabby when you consider the costs of other draw spells such as Concentrate. With only one blue mana required in its casting cost, Plea for Power is much easier to play in multicolored decks.

How will you use Plea for Power?

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