According to a report 8BitEnvy on Saturday, "The Witcher 3" gameplay producer Marek Ziemak talked about the combat system and how things will work for gamers.
"'The Witcher 3' will present a more intimate, dueling approach than that of 'The Witcher 2.' What we achieve is giving players a real feel of being a sword master, still wielding two blades – a steel one and a silver one.
"The system is easy to learn, but hard to master. Like the previous games, button mashing is not enough to overwhelm some enemies. Preparation and the choice of tactics will be still an important part.
"When the combat begins, you will notice at first glance that you actually feel how you control the blade. One button press will be one move and each blow takes a comparable amount of time, so you can really get into rhythm.
"Also, if you see an upcoming blow, you can interrupt your attack with a defensive movement like a pirouette. We’ve increased the number of combat moves, which now require almost 100 animations – while the original 'Witcher 2' had around 20 of them," Ziemak said.
PlayStation 4 will be a system that accompanies truly immersive experiences, and "The Witcher 3" seems like it will be bringing just that.
The simple, but hard, new combat system that is in place for "The Witcher 3" will be important for the entire experience. If it turns out to be difficult to master, that could ultimately be rewarding for gamers or it could be frustrating.
There is a fine line that CD Projekt RED will be walking with this game, so it's going to be important for it to provide challenge, but not make it inaccessible for PlayStation 4 gamers to learn.