The PlayStation 4 has had a solid launch so far and consumers seem satisfied with the system thus far, but it's also a good thing to find out what developers in the industry think about working on this new piece of technology.
Techland senior engine programmer Tomasz Szalkowski discussed his experience with the system and what he finds enjoyable with it.
"PS4 is a truly fantastic piece of hardware! Its high GPU performance comes from the API, which allows a strict control over all processes, and facilitates optimization and experimentation. Obviously, with greater control comes greater responsibility, for example for correct synchronization between processing units.
"A modern GPU, an adequate API and a unified GPU/CPU address space let us develop new algorithms and techniques that simply weren’t possible before: a ShaderModel5 hardware working with DX11 was limited in terms of capabilities comparing to how the hardware actually could perform, and many things were beyond control.
"Now the GPU alone is fast enough to not only render high quality visuals at 1080p, but it can also take on some task of the main processor," Szalkowski said.
It's always encouraging to hear developers speaking so highly of a new system, but after devs have worked on multiple projects on the PlayStation 4, then they will start to have a better idea of what the system is truly like.
From a consumer standpoint, we will start to see just how much games are changing and evolving over the next year. 2014 will undoubtedly bring a vast array of new experiences and they will help indicate the direction the industry is headed in.