Guerrilla Games announced last month via their Killzone blog that the exclusive PlayStation 4 title will have three classes: Assault, Scout, and Support.
Last month the developer detailed the Assault class, which they described as a “formidable offensive class specializing in firepower.” You can read the entire Examiner report here.
Today, they delved into the Scout class, which Guerilla describes as a more subtle multiplayer class for gamers who prefer “stealth over strength.”
Guerrilla said that Scout players excel at taking their enemies by surprise, waiting for the right moment to attack either from close in or far away.
Scout class players are usually difficult to spot in battle, according to the blog, until it’s too late. And on top of that, gamers will be able to use a cloak ability that renders the player “all but invisible at a distance when activated.
Large weapons, however, will disrupt a player’s ability to cloak as they can only use the ability with a combat knife.
Here’s how Guerrilla described the Scout class secondary abilities:
- The Tactical Echo ability lets Scout players send out a radar pulse that temporarily highlights all enemy troops and automata within range –– even other Scouts using the Cloak ability. This information is then relayed to allied HUDs and radars.
- Based on the same technology that lets Spawn Beacons to teleport troops into battle, the Emergency Teleport ability allows Scout players to teleport to a random part of the map when they run into trouble. However, the teleportation device has a lengthy recharge time.
- The Stun Drone ability deploys a flying combat drone that waits in an area until it detects an enemy nearby. When attacking, it flies directly at the enemy and detonates an E-Pulse that temporarily blinds and stuns them.