The PlayStation 4 is said to be much easier for developers to work with, and there are some who believe if you develop a certain way for consoles, it is easy to make a successful port over to PCs.
According to a report from VG24/7 on Monday, Capcom employee Alex Jones said developing a game on consoles and then porting it to PCs can be an easy task.
"If you do your job right on the console side you can generally develop a PC version quite reasonably from both a budget and production logistics standpoint.
"Honestly the whole process was actually fairly devoid of drama or notable failures. We staggered the development such that we avoided long-running dependencies between the console and the PC team.
"Much of the credit goes to both Ninja Theory, the primary developer and the creators of the game, and our PC development partners at Q-loc.
"Both groups did a great job.
"At the publishing level we decided very early in the console development that we were going to do a PC version and that allowed us to the proper planning and staging of the development to ensure as smooth a dev cycle as possible," Jones said.
Jones finished things up by saying it was important for them to make sure the PC version was nearly identical to the console version.
"The second most important thing was making sure we got it out as close to the console version as possible so our PC players would not feel like an afterthought," Jones said.



















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