With the PS3 it took months from Sony’s development teams to take a game prototype and show it running on the system.
During Sony’s gamescom 2013 press conference last week, Yoshida said each of the 14 studios has something in the works involving the PS4, and that the feedback from the PlayStation 4 teams is “very, very positive.”
“It took months and months, when we look back at when we were working on PS3 titles, and the teams were not able to show games running on PS3 for a long time, but with PS4 it’s almost instantaneous,” Yoshida said.
Because of the quick turnaround, Yoshida said teams can now focus on the creative side of making games, rather than having to figure out how to work the next-gen system.
“People in the teams are having a great time working on PS4 titles, and they can spend more focus on making their games great, rather than trying to figure how to use the hardware,” he said.
It’s only a matter of time until consumers will be privy to what’s been going on in the Sony studio as the PS4 hits shelves in North America on Nov. 15.