Over the years, a player's feedback has been instrumental in changing the very foundations of a game. Outcry can bring a character back from the dead or force developers to incorporate new material to an ending that wasn't sufficient or satisfactory. It is well enough that players are allowed to express their opinions and have those words mean something within the gaming world itself. However, what happens if that goes to far?
The 'Dragon Age' series has had an interesting journey from production time on 'Origins' to its much awaited third installment 'Inquisition'. Origins was said to be the spiritual successor to 'Baldur's Gate,' bringing in a new generation of combat and choice interaction that would shift the way players build characters. Yet as the production of 'Inquisition' began, so did the hardships for BioWare Senior Writer, Jennifer Hepler. Being on the team that devised several of the changes for Dragon Age 2, many of which were not well received, Hepler started getting harassing emails and letters from so-called hardcore fans of the series. There were graphic threats of harm to not only her but to her children should she destroy this new Dragon Age title with her new negative implements to the world sweeping combat and storyline.
This is not how gamers should act. There is nothing wrong with, say, writing letter or going to the forums to discuss displeasure with certain aspects of a game. However, there are times when gamers forget themselves and something like this happens. There was no need to make threats to the writer, let along her family. It was crass and uncalled for. Players follow a certain code of conduct when they upload or boot up a game. Common courtesy, though at times not practiced, is one of these rules. It's sad when player opinions become hurtful and out of control. Not all of the gaming population is like this and should not be taken as an example as to how gamers are when their screens are off.