According to a report from GameChup on Saturday, Wedbush Securities analyst Michael Pachter talked about the effect piracy is going to have on content for PC gaming.
"Publishers have abandoned PC as a platform for most console-games because of piracy," Pachter said.
This may be the case, but PC gaming is still a popular platform for publishers and developers to provide content to, especially when you look at the presence Steam has had for the platform.
Pachter has also previously spoken about his feelings regarding anti-used gaming, which has been a major topic of discussion over the past week.
"The manufacturers have little to gain by blocking used games, and a lot to lose.
"If only one of them did so, the other two would exploit that fact and market that their consoles allowed used games to be played, which would cut market share for the offending manufacturer.
"It's not going to happen.
"The only way it can be implemented is if publishers ask the console makers to allow the publisher to insert a validation key in the game. That is possible, but it would anger gamers, and is probably a non-starter," Pachter said.
The next-generation of gaming will bring a lot of intriguing factors into the equation, so what affects what will eventually become a bit distorted, given what the industry could see in the way of improvements.