Blue gets a bad reputation when it comes to removal, when in reality it receives a plethora of spells that act like removal, even if the creature doesn't exactly die right away. Pin to the Earth from Wizards of the Coast's expert "Magic: The Gathering" expansion set "Journey Into Nyx" is one of those cards.
Pin to the Earth - 1U
Enchantment - Aura (Common)
Enchanted creature gets -6/-0.
"Mortal strength, like mortal hope, is so easily crushed."
-Thassa, god of the sea
Pin to the Earth isn't as glamorous or funny to cast compared to say Turn to Frog. Now that's style. While Pin to the Earth won't prevent your opponent's threat from dealing damage like Armament of Nyx can, for the vast majority of time it has pretty much the same affect.
Pin to the Earth doesn't do anything like it's name suggests, and we're disappointed by its effect. After enchanting an opponent's Dawnbringer Charioteers or Master of the Feast, there's no way they should be able to block that Gray Merchant of Asphodel we've stolen with Hypnotic Siren. It should remove flying. Complete flavor fail. Earthbind shakes its head in sad disapproval.
Pin to the Earth won't be the break out card of the next standard pro tour, however it will be an important aura in limited and is a budget player's friend.
How will you use Pin to the Earth?
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